﻿﻿using System;
using UnityEngine;

namespace Script.EnemyBehavior
{
    public class StateBehavior : StateMachineBehaviour
    {

        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            base.OnStateEnter(animator, stateInfo, layerIndex);
        }
    }
}